Players control a hero as an avatar, with the ability to equip weapons and armours to increase combat power. The hero gains combat XP by defeating monsters. One combat level adds one Hit Point to the hero to the base HP of 9, capped at 109 HP.
Combat mechanics Edit
|Name||Attack Damage||Attack Accuracy||Attack Speed||Defense||Magic Bonus|
|Meaning||The maximum damage the hero can deal per attack||The bigger this number, the greater the chance to deal high damage. This is the opposite to Defense.||Reduces the delay time between two attacks||The bigger this number, the greater the chance to receive low or 0 damage. This is the opposite to Accuracy.||Requirement to cast spells. The higher level the spell, the more magic bonus needed.|
Attack speed indicates the frequency of attack. Zero Attack Speed has a 7 second delay between attacks, and one more speed reduces this number by 1. In theory, a 6 speed monster can make 1 attack per second, however the highest speed possible in game is 5, which is the Bat. There is 1 weapon with 0 AS in the game, which is the cannon.
Critical damage is the damage that doubles the damage source (not the damage dealt), which is double Attack Damage in case of a physical attack. Critical Strike Potion gives a 20% chance to deal critical damage for 1 minute.
The hero's base stat is 1-1-3-0. Armours and bonus stats from Achievement perks or orbs will add to the base stat, while weapons will replace their stats to base stats. For example equipping the scythe will override the 3 speed with the scythe's 1 speed.
The Skeleton Trainer quest rewards players with the Preset equipment perk, which allows players to switch gear sets with just one click.
Each battle requires a certain amount of energy to consume and time to rest. The higher level the area, the more energy required and the longer the cooldown will be. Monsters in higher level areas also are stronger than in lower areas.
After defeating a monster for the first time, the icon turns green . After 50 kills it turns yellow and after 300 it becomes blue . Finally, at 1,000 kills, the icon turns to shiny blue.
|Areas|| Cooldown |
|Avg XP/fight||Avg XP/energy||Avg XP/minute|
|Outside Faradox's Castle||100,000||8||36,500||0.37||76.04|
Notes: Faradox's Tombs is a special area where the only loot is Promethium Armour Mould, hence it's meaningless to compare its worthless XP. This is the same for the Moon, with a cooldown of 14 hours for the rocket.
Forest is the best location to farm "bait" in terms of energy cost and cooldown.
- Combat is the only skill which has no tools to represent.
- The shiny monsters were introduced in the July 14, 2017 update.
- The game used to have a "death" system that punished players by double cooldown time of the subsequent fight, based on the area he died in. Even though the system has been removed, the dialogue is still there (which is a bug) and causes deception amongst players.
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