Magic is a skill about using magic spells to aid in combat. There are also non combat spells that can be used to support other skills.


The player gains XP when casting spells, or primarily through meditation. The higher level spells are, the more XP they give. Players will however no longer receive any magic XP from spells after casting them for a total of 30 times per fight.

Meditation is a method to train magic, gaining magic XP while consuming time and Empowered Rocks. It can be learnt from the Magic Vendor at level 10 magic. For every next 10 magic levels, players can upgrade the meditation, up to the 9th upgrade at level 90. Each rock gives 10,000 XP, with various meditation times depending on the upgrade. It's possible to stack the rocks, up to 9 at maximum upgrade. If a player tries to stack more rocks than he is allowed to, a dialogue will appear that the maximum stacking limit has been reached.

To train to level 100, one would need about 1,000 Empowered Rocks (lesser due to small XP from casting spells) and 100,000,000 stardust.

Magic level is used as a level requirement to cast high level spells and for certain quests.

Upgrade Time per rock (hour) Time with orb (hours) Max stack
Meditate1 10 5 1
Meditate2 9 4.5 2
Meditate3 8 4 3
Meditate4 7 3.5 4
Meditate5 6 3 5
Meditate6 5 2.5 6
Meditate7 4 2 7
Meditate8 3 1.5 8
Meditate9 2 1 9

Magic spell mechanismEdit


Mana bar and available spells to use in combat.

After purchasing the Magic Page 1 in Game shop, players can access the sub-tab Spells in Combat tab with a Spell Book. To unlock further spells, Magic Pages are required which can be retrieved from various locations. Non-combat spells, however, require Spell Scroll to cast and consume one scroll per use. They don't give magic XP.

A spell requires a minimum magic level and Magic Bonus WizardHatIcon to cast, and consumes mana LargeManaStar. Be sure you buy the first mana star as soon as possible, or you will NOT receive mana starts from fighting in Combat.

Magic bonus can be increased by using Magic equipment like the Wand from quest, or Wizard Robes. Players also can access the Magic Shop for various magic items after completing The Magic Vendor quest.

One's Mana cap can be increased by collecting Mana Stars. The starting amount of mana one has is 5. Mana regenerates at a rate of 1 every 10 seconds, and players can cast spells as many times as they want, as long as the fight lasts long enough to regenerate their mana.

Despite the name, Magic Bonus acts as a requirement to cast spells, rather than a stats bonus like the other hero's stats.

List of all spells Edit

Name Icon Level Mana Description Page XP WizardHatIcon
Heal Heal 1 2 Heal your hero for 2 hp.

Cooldown: 5 seconds.

1 30 0
Pound Pound 5 2 Hit the enemy for a maximum of 2.

Cooldown: 5 seconds.

1 40 1
Teleport Teleport 10 10 Teleport out of combat.

Cooldown: 3 hours.

1 0 0
Gust Gust 15 3 Blow a gust of wind for a maximum of 3 damage.

Cooldown: 5 seconds.

2 60 2
Bubble Bubble 20 10 Create a giant bubble dealing a maximum of 3 damage. This damage is doubled in hot environments.

Cooldown: 5 seconds.

2 75 5
Sandstorm Sandstorm 25 5 Blinds your enemy for a brief moment.

Cooldown: 30 seconds.

2 100 9
Ghost Scan GhostScan 30 20 Allows you to see ghosts.

Cooldown: 10 minutes.

2 0 10
Beam Beam 35 15 Charge for 10 seconds and unleash a powerful beam hitting 5 - 15.

Cooldown: 60 seconds.

3 120 16
Reflect Reflect 40 20 Reflect the next hit back at the enemy.

Cooldown: 30 seconds.

3 140 20
Super Heal SuperHeal 45 8 Heal your hero for 10 hp.

Cooldown: 10 seconds.

3 145 0
Paralyze Paralyze 47 10 Paralyze your enemy, making them unable to attack or heal for (5 + your magic level/10)seconds.

Cooldown: 5 minutes

3 155 25
Barrier Barrier 50 25 Increase your defence based on your magic level. (magicLevel / 10) +1

Cooldown: 10 minutes

4 175 0
Heal Steal HealSteal 55 25 For the next 5 seconds, if your enemy heals, you are healed instead.

Cooldown: 1 hour

4 200 26
Poison Poison 60 30 The Poison spell does 1 damage every 3rd second (tick) and lasts for 30 seconds, for a total of 13 damage.

Cooldown: 1 hour

4 240 30
Super Teleport SuperTeleport 65 10 Teleport out of combat, refunding 25% of energy.

Cooldown: 5 minutes

5 300 0
Rage Rage 70 25 For the next 10 seconds, all melee and damage is doubled.

Cooldown: 10 minutes

5 350 38
Thunder Strike ThunderStrike 75 40 Instantly deal a massive amount of damage, based on magic bonus.

Cooldown: 10 minutes

5 450 46

Tips Edit

  • The Magic tab can be moved into a separate tab from Combat in the Profile/Settings menu.
Mining   Crafting   Woodcutting   Farming   Brewing   Combat   Fishing   Cooking   Magic