Magic is a skill that uses magic spells to aid in combat. It's usually after combat and also the last skill to getting unlocked.
Leveling
After purchasing the Magic Page 1 in Game shop, player can access the sub-tab Spells in Combat tab with a Spell Book. The spells can be crafted here with essence as the primary material. Player gains XP after making a charge of spell, and gains the same amount when casting it in combat. Also, after getting the Wand from the quest with same name, one can convert essence into variety of Elemental Power and large amount of XP from it.
Magic level is used as level requirement to craft high level spells.
Using spells in combat
To craft a spell charge, an essence, an amount of stardust and possible elemental powers are required. The higher level spells, the more stardust needed and more XP to give. Some spells give multiple charges.
One charge is consumed when player cast once in the fight and need to wait a period of time to use it again. Lowest spell cooldown is 5 minutes and highest is 3 hours. Spells of the same background color share the cooldown. Player can use up to two charges with 10 min cooldown in a fight usually last for 20-30 minutes
List of all spells
Name | Picture |
Level required |
Materials Needed* | Effect | Cooldown (min)✝ | Xp | Magic page required | |
---|---|---|---|---|---|---|---|---|
Heal | 1 | 1,000 stardust | heals 2 hp | 10 | 80 | 1 | ||
Pound | 5 | 5,000 stardust | Increases your attack by 2 for the next hit. | 5 | 150 | 1 | ||
Teleport | 10 | 50,000 stardust | stops current combat, not letting you get a loot bag and resets timer to 0 | 180 | 350 | 1 | ||
Gust | 15 |
1 air power 75,000 stardust |
deals between 0-3 damage | 10 | 500 | 2 | ||
Bubble | 20 |
1 water power 85,000 stardust |
deals between 0-3 damage, doubled when in "hot" environments | 10 | 580 | 2 | ||
Sandstorm | 25 |
1 air power 1 earth power 144,000 stardust |
10 | 1100 | 2 | |||
Ghost Scan | 30 | 1 phychic power
155,000 stardust |
Allows you to see ghosts.
Note: This spell is charged by a multiple of 5. |
10 | 1500 | 2 | ||
Enchant Stargem Potion | 35 | 1 cosmic power
1 stargem potion |
Enchants a stargem potion (Not a combat spell). | - | 2500 | 3 | ||
Beam | 40 | 2 air power
2 water power 2 earth power 2 fire power |
Charge a beam for 10 seconds releasing an immense amount of energy hitting for 5 - 15 damage. | 60 | 3000 | 3 | ||
Change Weather | 45 | 2 cosmic power | Changes the wind to very high for 1 minute (For the Sail boat, not a combat spell). | - | 3200 | 3 | ||
Super Heal | <Missing Image> | 45 | 10 essence
750,000 stardust |
|
10 | 13000 | 4 | |
Empty Orb | <Missing Image> | 50 | 5 cosmic power
10 psychic power 500,000 stardust |
|
- | 10000 | 4 | |
Reflect | <Missing Image> | 55 | 10 essence
10 air power |
Reflects the next hit from the enemy | 60 | 12000 | 4 |
- all spells before Ghost Scan also require one empty essence
✝cooldown applies after charge is used
Trivia
- Like Cooking and Fishing, Magic is a skill that does not have its own tab but as a sub tab in the Combat tab.
- It's one of three skills that has upgradable tool beside gem and orb upgrades (Magic Book). The other two is furnace of Crafting and oven of Cooking.
Skills |
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Mining Crafting Woodcutting Farming Brewing Combat Fishing Cooking Magic |