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New Combat Minigame  A new combat 'minigame' which challenges you in a series of enemy waves with a reward at the end. (You also get a reward depending on how far you get)

Reward is an experience lamp that grants 3k exp per wave and a chance at a Rapier. (Reaching wave 20 will give a 60k exp lamp)

Tip: Barrier and Ghost Scan last throughout all waves. Casting them on wave 1 will save you mana later on!

Robot Wave ATK ACC SPD DEF HP comment
119
1 3 2 3 0 10
119 2
2 3 4 3 2 30 Has Shield
119 3
3 4 7 1 5 50 Has Scythe and Shield
119 4
4 5 20 5 10 5 Heals himself
119 5
5 4 7 1 5 30 Using Defender You get fully restored after kill.
119 6
6 9 10 3 3 100
119 7
7 5 24 3 6 35
119 8
8 3 20 3 10 85 Charges - Indicated by turning white
119 9
9 3 20 3 10 60 Deals colddamage if not using full bear armor
119 10
10 5 40 3 8 70 Requires ghost scan

Undead

You get fully restored after kill.
119 11
11 0 0 3 0 200 Mage, bypasses armor. Deals 0-12 damage every 4 seconds.
119 12
12 15 29 4 0 15 Heals 15 hp

Undead

119 13
13 8 35 4 10 50 Deals 1 Poison damage every 3rd sec
119 14
14 6 28 3 10 100 Heal steal
119 15
15 15 22 3 3 100 Reflects thorns damage on melee hits. You get fully restored after kill.
119 16
16 20 25 3 7 50
119 17
17 15 30 3 7 50 heals randomly
119 18ab
18 20 30 3 0 200 Reflects thorns damage on melee hits, immune to cannon, switches between fire and ice types.
119 19
19 0 0 3 20 50 60 seconds to kill using melee, ranged and cannon. Immune to offensive spells

Undead

tips: crit potion and runite balls. Or, alternatively use the Scythe.
119 20
20 25 40 4 5 80
119 21
21 25 35 4 0 30 Heals for 30 every 3 seconds.
119 22
22 20 35 3 10 200 Starts charging a +150 HP healing spell for 4 seconds, 60 seconds into the fight.

+ Normal charge attack

119 23
23 2 1000 4 1000 60 Defender is recommended.

Can hit ≥ 20 even though it has 2 ATK.

119 24
24 20 48 3 6 200 No special attack.
119 25
25 30 53 3 14 300 No special attack You get fully restored after kill.
26 40 53 3 15 500 Chance on hit to use Dragon Breath (44-76 damage) dragonsword does double damage
27 60 58 3 0 700 No special attack 'Tick healing' is required! (Healing the same tick your health drops to 0 prevents you from dying)

You get fully restored after kill.

28 0 0 6 0 1,000 Deals 1-3 damage every second.

Quick charge attack (~100 dmg) every 35-40 seconds.

When below 50% health he puts up a protective barrier that changes between Melee, Magic, and Ranged immunity. The barrier also heals him for the damage taken of that type.

Use super heal on cooldown,

Be ready to reflect whenever it's off cooldown.

29 0 0 3 0 100 Celebration!
30